Family & Fortune Challenge: rules and scoring
Family & Fortune Challenge
This challenge has been created by mixing up my two favorites, Prosperity and Neighborhood, and keeping the best of both. Before I continue describing this challenge, I want to give credit first to Rachel for creating the Neighborhood Challenge and to Robin and Sheri for creating the Prosperity Challenge. Much of the actual wording of this challenge is copied directly from the Prosperity Challenge for the situations that were not, or only slightly, changed. They were written by the original authors of that challenge.
The other reason I created this challenge, is because I was looking for a generational challenge that wouldn’t give so many points for university achievements. In this challenge, playing university is just one possible strategy towards its goal: a crowded and wealthy neighborhood.
Set-Up:
To begin, create a new, empty neighborhood and name it whatever you wish. If you wish connect the Maxis-created Downtown and Bluewater Village neighborhoods to provide for community lots and additional townies. Otherwise it is suggested you place at least one community lot in the neighborhood. If you are using Bluewater Village, a university neighborhood or another Maxis-made neighborhood, delete all the existing characters.
Roll the dice to determine how many adult founders you start off with. If you roll 1, roll again. You must start with at least two founders.
For each sim, you will roll to determine their sex, aspiration, and personality. Their appearance is completely up to you and you are welcome to use custom clothing, hair, skin tone, etc.
Gender:
Odd (1,3,5) = Girl
Even (2,4,6) = Boy
Aspiration:
1 = Fortune
2 = Knowledge
3 = Family
4 = Romance
5 = Popularity
6 = Pleasure ** If you don’t have Nightlife installed, 6 is roll again during set up.
For Personality, you must make two separate rolls in order to get a full 12 zodiac sign choices (unless you happen to have a 12-sided dice). The first roll will determine the “set”, the second the sign. You may not redistribute personality points within the sign. You must take it as it comes up automatically.
Set:
Odd (1,3,5) = Set 1
Even (2,4,6) = Set 2
Set 1:
1 = Aries
2 = Taurus
3 = Gemini
4 = Cancer
5 = Leo
6 = Virgo
Set 2:
1 = Libra
2 = Scorpio
3 = Sagittarius
4 = Capricorn
5 = Aquarius
6 = Pisces
Once your founders are determined, place their names on a list in the order they were created. You will play their houses in this order.
Founders may move into any home or size lot you choose. They may live in Maxis-made houses, houses downloaded from the exchange, or houses you design yourself. They may be moved around throughout the game if they outgrow their current lodging, however they are encouraged to remain and expand, so there are bonuses set up to that purpose.
When first setting up the neighborhood, before playing the first founder, move each founder into the house/lot and install a phone. If you’re moving him/her onto an empty lot, you are welcome to give only an end table and a phone, then begin building the house when you get to this founder in the play schedule. By setting them up in this fashion, you will ensure that even the first family on the schedule can visit and call the other playable sims.
Game Play:
The Family & Fortune Challenge is designed to resemble the Prosperity Challenge and the Neighborhood challenge. The goal is to have a crowded and wealthy neighborhood in which the families age at a similar rate. Challenge ends with the first 5th generation death.
You must play each family for the same amount of time, maximum of 7 sim days. The amount of time is up to you. Due to time constraints or attention span, you may decide that 3 or 4 days are easier. Whatever you decide, you must play each family for that length. When you return to #1 on your playlist, you may change the time amount.
When a child ages into a teen or when a sim uses the ReNuYu aspiration reward, you must roll a 6-sided dice to choose their aspiration.
1 = Fortune
2 = Knowledge
3 = Family
4 = Romance
5 = Popularity
6 = Pleasure ** If you don’t have Nightlife installed, 6 is ‘Your Choice’ when aging to teen.
When you want a sim to have the grilled cheese aspiration, you don’t have to roll the dice. However, if you want to change the sim to another aspiration afterwards, it will count as second time the ReNuYu is used.
There are no cheats allowed. You may not use boolprop except in the areas specified in these rules. No money cheats. No hacked items that affect mood or game play. You are, however, allowed to use any custom clothing, skins, hair, etc. You may use fixes or move_objects to correct bugs. Rule of thumb: if the fix/hack is an item likely to be included in Maxis’ next patch, you may use it.
From the moment you start the challenge, you are not allowed to add new CAS sims to the neighborhood. The families must progress through natural birth, death, move-in, or marriage. If a sim moves out, their household is added to the bottom of the playlist. If all sims die, leaving a house empty, scratch that name off the list. If a family simply changes houses, they may keep their normal space in the playlist.
You are NOT allowed to intentionally kill a sim. You may not lock them in a room or take away a pool ladder. All deaths must be either natural or a true accident.
You are welcome to move in a townie or NPC, but to prevent the unscrupulous from doing this just to get their money, the townie/NPC must stay in the house until their next age transition unless they are moving out with an original family member. (example: The daughter in a family marries a townie while still living with her parents, then he and she move out to start their own family.)
You may not use the “combine household” feature to add families together. They must move in through traditional methods (move-in or marriage). The only acceptable use for this is sims graduating from University. The graduate may merge into any household in which they have family members or best friends, but once there, they must stay at least 7 sim days. This prevents an unscrupulous player from merging them into a house that simply needs a cash infusion.
Your sims may marry/join with any sims in the game, including sims from other households, Townies, NPC, campus townies, downtownies or NPCs. They must be moved in through traditional methods: marriage or move-in. The only exception to this is if the glitch occurs in which you are unable to move in a campus NPC. Boolprop or a fix to correct this are acceptable.
When marriage occurs, there is no rule on which last name should be taken. You may add some rules of your own for this purpose if you like.
A sim is only allowed to move to a new lot a total of three times during their lifetime - once as a teen (excluding the move to and from University), once as an adult, and once as an elder. This is to prevent a sim from moving from lot to lot gathering $20K each time they move.
You must take all career chance cards. If you choose to “ignore”, you will lose one score point each time. These cards represent situations that could potentially come up in the job and there would not be an option to ignore in real life.
As for playing University in this challenge the following rules apply:
You are welcome to send your teen sims to college, but you have to take care of the playlist. The college graduates must be re-added to the neighborhood within 7 sim days of leaving or after playing their family in the neighborhood without them once, whichever is greater. For example: If Bobby Smith is sent to college on the second day of his family’s 7-day play schedule, you may play his family again once more before returning him. Therefore he has actually been gone 12 days, but you are not breaking any rules. You are also welcome to return him BEFORE their next play cycle, therefore having him gone only 5 days. You can also play the University phase through and re-add him immediately, therefore having no time pass for the rest of the family.
Townie teens can be sent to college with your playable sims ONLY if their relationship is at Best Friend. Townie teens or campus townies that have been moved in or pledged into a Greek house may remain in the sim bin after graduation. Sims who originated in the neighborhood may NOT remain in the sim bin. They MUST be returned to the neighborhood after graduation. Townies/NPCs who became playable during University may be added to the neighborhood in their own homes if you choose. However, they must be added to the playlist. They cannot be installed in the neighborhood simply to retain the friendship.
When you are given the option to change aspiration at the end of Sophomore year, you have a choice. If you would like to retain the aspiration chosen when they became a teen, you may click “no”. If you click “yes” to change it, you must roll a dice and use the coordinating numbers above. You must take the aspiration rolled if you choose “yes”.
Young Adults from the neighborhood do not have to live together during college, but please plan accordingly to insure all Young Adults move back to the neighborhood within the required time of leaving.
A newly arriving young adult may be merged into a dorm with another playable young adult. However, if you want to merge the new arrival into an existing private house or Greek House, you must do so through “move-in” or “ask to pledge” (put them in a dorm first, then move them through the accepted means). In the case of a Greek House, it is your choice whether you have the sim already in the Greek House ask the new arrival, thereby putting them through a pledge period in which you are not in control of the younger sim, or if the younger sim calls the Greek House and asks to be pledged in.
Scoring:
All scores are based on the honor system. Do your best and let me know how you did.
Neighborhood Scoring:
1 pt per playable sim including your original founders. This includes all sims who have ever been part of the game, include deaths and sims taken by the social worker.
1 pt for each platinum grave.
1 pt for each home in the neighborhood that has held a single family for 3 generations or more. Sims may count for two different houses. For example, if Betty is the third generation in her family’s house, but moves out when she becomes an adult, she is also the first generation of her new house.
1 pt for each Lifetime Want (LTW) fulfilled. One sim can fulfill more lifetime wants and thus gain several points accordingly.
2 pts per impossible want fulfilled. Impossible wants are defined by their aspiration points being over 30,000. (Note: It is not necessary that the want be in the panel at the time it is reached, so no need to waste a lock. It must, however, coordinate with the aspiration. A Fortune Sim who reaches $100,000 will earn the bonus even if he doesn’t have the want at the moment he earns the last simolean. A Family Sim who earns $100,000 would not earn the bonus because family sims do not receive this impossible want.) Family sims who “Have 10 Kids” will also earn this bonus even though it is not worth 30,000 points.
Impossible wants are:
Fortune: Earn $100,000
Knowledge: Max All Skills
Popularity: Have 30 Best Friends
Romance: Have 30 Loves
Family: Have 10 Kids -and- Have 20 Grandkids (can get double points if you fulfill both)
Also note that if you fulfill an impossible want before Junior year, change the aspiration in University and fulfill a new impossible want, you may claim the bonus twice for the same sim.
5 pts if one sim fulfills 2 impossible wants related to 2 different aspirations. The change of aspirations can be realised in university or by use of the ReNuYu aspiration reward. However there is a bonus if no sim uses the ReNuYu more then once to prevent the unscrupulous from using it over and over until they get the desired aspiration.
2 pts for each set of twins that is born. These points also apply when cheesecake is used to conceive twins. LTW’s and cheesecake are built-in options to make platinum graves and twins easier and you shouldn’t be punished for using them.
10 pts for each (satellite) neighborhood that was created by the player and is filled with home or owned community lots by the time the challenge has ended. The Maxis-made Downtown and Bluewater village don’t count towards this point.
1 pt per $100,000 net worth neighborhood-wide (add all family’s and businesses networth together) Round up. Net worth is not cash - it is the amount shown for the family from the Neighborhood screen.
1 pt for reaching top of an adult career (Next careers must be DIFFERENT career to claim another point. No limit. Teen and Elder careers do not qualify.)
1 pt for each rank 10 business. A sim must have built the business himself and gained the rank by himself or by his/her descendant. However, once a business has hit rank 10, lost that rank and gained rank 10 again, no points can be scored.
1 pt for each business in the neighborhood that has been owned by a single family for 3 generations or more. Sims may count for two different businesses. For example, if Betty is the third generation owning the familybusiness, but buys a new one when she becomes an adult, she is also the first generation of the new business.
Bonuses:
25 pts if no families are in the family bin at the end of the challenge
25 pts if no children are taken by the social worker
25 pts if no sim has been intentionally killed
25 pts if no tombstones are deleted throughout the challenge and ghosts have access to all sims on the lot.
25 pts if no chance cards are ignored
25 pts if no sim uses the ReNuYu aspiration award more than once.

Are there any other differences between the Prosperity and this challenge other than you start with single founders not families?
Comment by Queeofsimtopia — June 19, 2006 @ 10:51 pm
The F & F challenge is more a Prosperity Variety than a whole different challenge. Besides the starting with a single founder there are a few other differences although they are more related to the score: uni is of little importance for the scoring, you get points for having twins, there are no penalties only bonuses and some other differences.
I created this variety when I was totally fes up with uni and I played it for a while. Then the Boomtown challenge came along and I started playing that one. And now with the OFB-rules for Prosperity, uni isn’t as present anymore so I’m happy.
Comment by Catootje — June 20, 2006 @ 4:43 am
Thanx, maybe I’ll give it a try!
Comment by Queeofsimtopia — June 23, 2006 @ 2:33 am
I finished with 165 pts
Comment by kaity — July 3, 2007 @ 7:50 pm
are you llowed to adopt with a gay founder?
Comment by rhikat — July 7, 2007 @ 1:45 am
@Kaity: wow, you finished it. Great! I should start it myself again soms time
@rhikat: isn’t a problem to me. I don’t have a thing against gays nor to adopting
Comment by Catootje — July 7, 2007 @ 7:28 am
I wanna try this challenge!!! It sounds really cool but the thing is that I don’t have university….from the looks of it, it looks like it’s still possible for me to complete…any reason you can think of it wouldn’t be?
Thank you!
Comment by Eve — July 22, 2007 @ 1:06 am
Eve, I created this challenge when I was bored to death with University. So of course, you can play it without uni. Have fun!
Comment by Catootje — July 22, 2007 @ 12:43 pm